Disruptor Beam lays off nine as it pivots away from game development

first_imgDisruptor Beam lays off nine as it pivots away from game developmentFinal game project canceled, company to focus solely on Disruptor Engine platformRebekah ValentineSenior Staff WriterTuesday 10th March 2020Share this article Recommend Tweet ShareCompanies in this articleDisruptor BeamDisruptor Beam has laid off nine of its game development staff as a part of the company’s pivot to focus solely on its Disruptor Engine, GamesIndustry.biz has confirmed.In a statement, CEO Jon Radoff said that the layoffs affected developers involved in the company’s final in-progress game development project, which it had planned to complete following the sale of Star Trek Timelines to Tilting Point.Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games However, he added, the licensor for the project said they did not wish to continue with the game, forcing Disruptor Beam to cancel it and lay off its team.Disruptor Beam has retained the engineering and development staff working on its free-to-play, games-as-a-service-focused Disruptor Engine, which it will prioritize going forward.The company also lost an additional 19 staff members last week with the announcement of Star Trek Timelines’ move to Tilting Point, with the key members of that game’s team — including former Disruptor Beam CTO David Cham — forming new, Tilting Point-owned studio Wicked Realm Games in Boston.Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Daily Update and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesBeamable files for bankruptcyThe studio formerly known as Disruptor Beam reported $3.4 million in liabilitiesBy Marie Dealessandri 6 months agoDisruptor Beam rebrands as BeamableStar Trek Timelines studio drops games development to focus on back-end tech for free-to-play gamesBy James Batchelor A year agoLatest comments Sign in to contributeEmail addressPasswordSign in Need an account? Register now.last_img

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