Existing BBC Scotland television highlights and live radio packages have been renewed for five seasons from 2020, as well as up to 20 live Ladbrokes Championship matches per season for 2018/19 and 2019/20MG ALBA has agreed BBC ALBA will also broadcast one deferred Ladbrokes Premiership match each Saturday evening, live matches from the IRN-BRU Cup and the Ladbrokes Championship / League 1 and Ladbrokes League 1 / League 2 play-of finals for three seasons from 2020/21Mr Doncaster said: “Every single deal is a major increase on our current contracts. Taken together, these deals represent the largest ever injection of broadcast investment since the SPL was founded over 20 years ago.“Whilst we are not in a position to reveal exact figures, it’s indicative of the sums involved that the clubs quickly voted to accept the deals put before them. The SPFL has announced its new broadcast deals which are set to bring a major cash influx into Scottish football.The UK and Ireland broadcast rights for the Ladbrokes Premiership, Betfred Cup and Irn-Bru Cup from 2020-21 were auctioned and the winning bids were revealed to clubs by SPFL chief executive Neil Doncaster at Hampden Park on Monday.Sky Sports will exclusively broadcast up to 48 Ladbrokes Premiership live matches per season, as well as up to six Premiership / Championship play-off matches, in each case for five seasons from 2020/21Premier Sports will exclusively broadcast between 12 and 16 Betfred Cup live matches and highlights per season “Interest in the Scottish game is extremely high both at home and overseas and this has been reflected in the size of the commercial deals we have been able to strike in what is definitely a very challenging market.”Mr Doncaster added: “The significant, additional money which will come into Scottish football will be extremely welcome. The game can only benefit from the strong investment and widespread exposure these deals have secured.”
richard macmanus Why Tech Companies Need Simpler Terms of Servic… I first began writing regularly about the Internet of Things about a year ago. Now it’s bubbling up in the mainstream press and we’re also beginning to see web apps that are attempting to reach, if not quite a mainstream audience yet, then certainly the iPhone and Android-toting geek community. We’ve moved beyond the cutesy Internet-connected bunny rabbits and we’re now onto barcodes to stick on everyday objects.A new web service called tales of thingsjust launched, which aims to attach stories to objects. It follows on from a similar service that got a good amount of press at SXSW this year, StickyBits. Both services want to get people to ‘tag’ real world objects, by sticking barcodes onto them and adding information about the object onto the Web (often via mobile phone). The idea is that this will make the objects ‘social.’ However, I think this is doomed to fail and here’s why… Tales of things asks on its homepage: “Wouldn’t it be great to link any object directly to a ‘video memory’ or an article of text describing its history or background? Tales of Things allows just that with a quick and easy way to link any media to any object via small printable tags known as QR codes.”Both Tales of Things and StickyBits are going to struggle to get mainstream adoption. And it’s not because people just won’t stick barcodes onto objects – although that is a short-term pain point that both of these companies will likely fail to overcome. No, they won’t get mainstream adoption simply because the Internet of Things isn’t going to be just another social network platform. What’s unique about the Internet of Things is that it adds a huge amount of new data to the Web and allows real-world objects to become part of the cloud network. For example, sensors on a busy road communicate with your car to tell you of impending heavy traffic. Or when you walk into a shop, the store messages your phone to tell you that an item you’ve been looking for is in stock and on special. I met StickyBits founder Seth Goldstein at SXSW and he told me that his company aims to create a “social object network.” Trouble is, I just don’t think that Internet-connected everyday objects have much social value. Say I tag a book that I bought and attach the following ‘memory’ to it: “I read this book in the summer of 2010, it was a great read. I’d give it a 4/5.” Even if I wrote a much more in-depth review, what value does that have on a single object? If I uploaded that review to Amazon.com, then it’s put into context and gets aggregated with other reviews to form ratings and other ‘wisdom of the crowd’ intelligence. But on the object itself – my copy of the book – the review has limited value. If a friend of mine happened to scan my book with their phone, they’d see my review…and then probably head straight to Amazon.com to see what other people thought. Or perhaps check out what their own social network thought, via an app like Glue (a social network based on the media you consume – see our most recent review).Objects aren’t social, they never were and they never will be. The real value of Internet-connected objects is that they can become part of the network, which means they can connect to one another and they add more data to the giant computer we call The Cloud. But social networks aren’t going to form around single objects, other than perhaps public ones – like the Eiffel Tower, for example. But then you are just talking about a location, which the likes of FourSquare and BrightKite can take care of. The Internet of Things is about utility, not social networking. Neither Tales of Things nor StickyBits offers much in the way of utility, that we can’t already get from sites like Amazon.com or existing social networks. Let me know if you agree, or not! Tags:#Internet of Things#Op-Ed#web A Web Developer’s New Best Friend is the AI Wai… Related Posts Top Reasons to Go With Managed WordPress Hosting 8 Best WordPress Hosting Solutions on the Market
Role of Mobile App Analytics In-App Engagement The blog post’s image depicts a recent campaign for Diet Coke on top smartphones including the iPhone, Blackberry and Android. However, on these devices, YouTube viewers have access to native applications pre-installed on their phones. Wouldn’t it be fair to assume that more streams come through those apps on the smartphones? How much of the smartphone audience is being targeted when you buy an ad on m.youtube.com? We’ve reached out to some mobile video experts to further research this and will collate our findings into a future post on ReadWriteMobile. Stay tuned. Related Posts Tags:#mobile#NYT#Trends#Video Services#web#YouTube According to a study of over 16,000 mobile YouTube users conducted by Google, 75% of respondents said that mobile is their primary way of accessing YouTube. At first glance, that figure may come as no surprise – after all, how shocking is at that a survey of mobile users finds that they watch a lot of YouTube Mobile? However, it’s actually a rather telling number.For some of us, watching YouTube on a mobile device is an additional way to watch video, not the primary way. But as it turns out, for a large majority of mobile video users, it’s completely the opposite.The survey found that 70% of the respondents reported visiting YouTube Mobile at least once per day and, while there, 58% spent more than 20 minutes per visit. 38% even when as far as to report that they feel like YouTube Mobile is replacing their desktop video usage entirely.As noted by the Google Mobile Ads blog post reporting this data, these figures aren’t really a surprise. It referenced a recent Nielsen survey that found that YouTube Mobile is the number one mobile video viewing site in the U.S., with more than 7.1 million uniques.Of course, Google is revealing this news to get at mobile advertisers – the post mentions that advertisers can now buy a “daily roadblock” which allows them to own all available ad impressions for 24 hours. Those ads would run on the Search, Browse and Home pages of the mobile website.Obviously, that’s a great way to reach a wide audience of video viewers in the U.S., but advertisers should realize that these are only the viewers who head to the website m.youtube.com. As described on the Advertising page for this product, the roadblocks reach those who “engage with the mobile site on the homepage, browse and search pages from any mobile device including Android, iPhone, Blackberry, and feature phones.”Browse and search pages, it says. Web pages, not apps. What it Takes to Build a Highly Secure FinTech … The Rise and Rise of Mobile Payment Technology sarah perez Why IoT Apps are Eating Device Interfaces
The trendy, new Jagya in Balika Vadhu is sure to shake things up. Shashank Vyas, 23, has been handpicked to play the character’s new avatar. Unlike his traditional bride, he’ll be sporting an uber-cool look and will be seen in crisp shirts, well-fitted denims and stylish Kolhapuris. The Bollywood aspirant,The trendy, new Jagya in Balika Vadhu is sure to shake things up. Shashank Vyas, 23, has been handpicked to play the character’s new avatar. Unlike his traditional bride, he’ll be sporting an uber-cool look and will be seen in crisp shirts, well-fitted denims and stylish Kolhapuris. The Bollywood aspirant hails from Ujjain and even joined Anupam Kher’s acting school to pursue his dreams. “Getting to act in this show has been a dream come true,” he says. We’d rather wait and watch.–Compiled by Nishat Bari
Lasith Malinga of Mumbai Indians was on Sunday fined five per cent of his match fee for breaching the Indian Premier League (IPL) Code of Conduct during the match against Sunrisers Hyderabad at the Wankhede Stadium on Saturday.According to a release from the Board of Control for Cricket in India (BCCI), match referee Roshan Mahanama found Malinga guilty of the level 1 offence (Article 2.1.8) of conduct that is contrary to the spirit of the game.For level 1 breaches of the IPL Code of Conduct, the match referee’s decision is final and binding.